Unreal Engine is still one of the finest out there and can't be blamed for not tapping EDRAM chip potential. Gears 1 was definitely a treat around the time it released.
As time passed Dev's initially learned that the EDRAM chip can be used to render images in 4XMSAA, so with code compiling and game testing, they must have reduced or optimized the rendering to 2X or less like what we see in Gears 2(select objects) to enchance perfromance. Halo Reach and Alan Wake should be the new games that should change the way this console puts the rendering into effect with innovative engine. I feel Alan Wake should be a very fine game and most impressive in terms of gfx (full 4XMSAA)when released.








