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dschumm, I don't know if it's channel stuffing, but an inability for distributors to ship units to the retailers.

As of the September MS report, 13.3m (or so) Xbox 360's were shipped to distributors. That represented, at the time, around a 1m stop-gap of units.

And to compound the problem, Microsoft probably only went with historical sales numbers when producing the Arcade model. If 10% were Cores, Microsoft probably figured, at max, 15% might need made. If that's the case, they might of only had 100-150k Arcades in the wild, while demand must be alot higher.



Back from the dead, I'm afraid.