ZenfoldorVGI said:
Isn't this system where you actually save your game online, and can only load the saved game from online? Anyway, truth is, developers have and always will have ways to kill piracy, however, those ways are so encumbering upon the actual customer, that they aren't allowed or accepted. If it wasn't such a hinderance, Ubi could send a ninja home with every purchase of a game, to gaurd it from piracy, but the paying customer wouldn't allow that, and it wouldn't be possible for a number of reasons. However, it could work. Games are simply content. Everchanging X factors like when a boss spawns or what triggers certain events can be streamed to a game via an open connection. If UBI wanted to stream EVERY enemy in every game, it would be increadibly hard to actually pirate around that and recode it without creating a new games yourself. Kinda like World of Warcraft. The game is just the content, its free. No restrictions. However, if you want to play the game online, as it was meant to be played, you need to have an account. The piracy problem is something that can be overcome with technology, eventually(see PS3 as a primative example of how things are getting progressively harder to crack). You might not be able to get your head around how DRM could eventually stand up to hackers if designed to do so, but remember this. Any sufficiently advanced technology is indistinguishable from magic. |
trouble is the hackers will have better tech and will be able to crack the better DRM tech. Even games like World of warcraft is pirated with private servers etc. Not to mention the PS3 has reportadly been hacked and it's probably just a matter of time until you can play pirated PS3 games. the only way to stop crackers is to make the system so locked down that it is only usable by someone on the inside (like the banking system) And even then it must be constantly be upgraded to prevent people exploiting the system.
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