| windbane said: Joelcool7, you are delusional. Gamecube: 485MHz CPU, 24MB ram, 162MHz GPU, 3MB GPU ram, 1.5GB per disc PS2: 294MHz CPU, 32MB ram, 147MHz GPU, 4MB GPU ram, 4.7GB per disc Dreamcast: 200MHz CPU, 16MB ram, GPU speed not listed on wikipedia, 8MB GPU ram, 1GB per disc Xbox: 733MHz CPU, 64MB ram split between CPU and GPU, 233MHz GPU, 4.7GB per disc Wii: 729MHz CPU, 24MB ram, 243MHz GPU, 64MB GPU ram, 4.7GB per disc PS3: 3.2GHz CPU and 6 3.2GHz SPEs, 256 ram, 550MHz GPU, 256MB GPU ram, 50GB per disc Xbox360: 3 3.2GHz CPUs, 512MB ram split between CPU and GPU, 500MHz GPU, 9.4GB per disc  |
I was happy at some point, that arguing about system power is over considering current gen, or atleast for Wii. But what do i see... Ok, so it's wikipedia again, GC had some shared RAM between Gekko and Flipper, for them to coprocess each other. I think it works that way in the Wii also. Wii can use dual-layer discs, so storage capasity of its media is equal to 360. It's pretty shitty to compare specs between different architectures, it's also not about the performance, but also how it is used. Sports car with 100kW of power, has better performance than a truck with 400kW. But try to pull load of 20 tons with sports car with 400kW, when it's easy for a truck with 100kW.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.







