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Akvod said:
darthdevidem01 said:
CGI-Quality said:
LordTheNightKnight said:
solidpumar said:
AngelosL said:
How can people find the controls complicated??You push what you see on screen!It isn't that hard :P

 

the car controls (pressing R2 to accelerate) was unecessary and dumb.


Also some HOLD buttons QTE were kind consufing for some, because there was people that thought you needed to keep holding all button of the QTE even after the button disaperead making people run out of fingers... lol

The holding button QTE were a pain in the ass even for me that am pretty acustomed to the controller a knew how the QTE worked. (climbing the dirt mountain on the demo crime scene for example)

Honestly, I could have handled anything else, but the more I hear about the controls and gameplay, the more I am turned off from this game. I want to make choices, not have QTEs for mundane things (is there even a single part of the game where not getting out of a chair the first try changes anything?). And I don't want to be railroaded by cutscenes (like not being able to save Jason, you'd think Ethan would still be just as determined even if Sean wasn't his only surviving kid).

That's not calling the game bad, just stating those things about the game don't make me want to play it. But if the opening of this game (see, staying on topic here) inspires more story games, I hope they have intuitive gameplay. I would enjoy those.

Jason dying was part of the story though. If you could save him, it would have taken the story in a direction that differed from the director's intentions.

Please don't tell me this was a spoiler.

Meh, it was a spoiler that was featured in all the trailers.

Oh thats fine then, I don't count things in trailers as spoilers.

I guess the best thing to do is avoid all heavy rain threads till I play it.



All hail the KING, Andrespetmonkey