LordTheNightKnight said:
Honestly, I could have handled anything else, but the more I hear about the controls and gameplay, the more I am turned off from this game. I want to make choices, not have QTEs for mundane things (is there even a single part of the game where not getting out of a chair the first try changes anything?). And I don't want to be railroaded by cutscenes (like not being able to save Jason, you'd think Ethan would still be just as determined even if Sean wasn't his only surviving kid). That's not calling the game bad, just stating those things about the game don't make me want to play it. But if the opening of this game (see, staying on topic here) inspires more story games, I hope they have intuitive gameplay. I would enjoy those. |
To be fair, these are the best implemented QTEs I have ever encountered. It's a bit hard to explain, but they are much better than the QTEs of God of War for example, which are just normal QTEs.