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BMaker11 said:
Legend11 said:
LOL at some of the responses in this thread. Gabe Newell probably doesn't give a f*ck about the PS3 and the only reason a writer at Valve even had this response was to shut people up. You want to look at companies that messed up on the PS3 look at Free Radical which no longer even exists after their PS3 exclusive Haze or all the other developers that took at bath on the PS3.

....that game sucked. It would've happened on the 360, if they had the same aspirations for Haze as what the result of the PS3 version was. Or do you believe that if it was on the 360, it would've $5 to make, and Free Radical would be rolling in dough right now?

 

Who knows, but what we do know is that they were hampered by the PS3.

Also I wonder how they felt when they heard this:


"We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?"

                                                                                                                                                   -Kaz Hirai, CEO, Sony Computer Entertainment

 

http://www.develop-online.net/news/32590/PS3-technical-issues-hampered-Haze-development

PS3 ‘technical issues’ hampered Haze development

by Rob Crossley
Wednesday, 12th August 2009 at 11:49 am

‘The PS3 is a powerful machine but a difficult one to get the best out of’, says Crytek UK’s Karl Hilton

Free Radical's Karl Hilton has acknowledged that the PS3 gave the developer a number of 'stumbling blocks' when creating Haze.

Speaking to Develop in an interview published today, Crytek UK managing director Karl Hilton admitted that Haze “had a lot of development issues which meant it wasn’t the game it should have been.”

“A lot of them were technical issues,” he said. “The PS3 is a powerful machine but a difficult one to get the best out of."

Hilton admitted that, in developing the PS3-exclusive FPS Haze, the studio “hit a few stumbling blocks”.

“We spent more time trying get the game running properly and less time to design the game properly,” he said.