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CGI-Quality said:
StephenSharp said:
CGI-Quality said:
StephenSharp said:
Alic0004 said:

 

    It's not surprising that a playthrough in which you input almost nothing gives you the least feeling that you're affecting the story -- because no one actually plays a game that way, that would be the least tested/polished type of playthrough.

    I think you're just looking for something in the game which isn't there, Stephen.  Or at least, it isn't the main focus of the game. 

 

Take a look at this article on Kotaku, by the consistently awesome Leigh Alexander:

http://kotaku.com/5479966/why-we-play-games-and-why-we-grumble-about-them?skyline=true&s=i

 

Basically, it sounds like you're looking for a game that lets you break the rules and mess with the overall structure of the game as much as possible.  You would fit into the above article's third category of what you're looking for in a game, in this case at least. 

 

As a gamer who usually is most engaged by storytelling and exploration in games, I really enjoyed Heavy Rain.  I think this is because the game managed to make me feel like I was making the choices in the characters' shoes, and then gave me choices which I would find difficult/interesting/horrifying in my own life.  It doesn't matter to me whether or not having a certain body part, for example, affects the game by allowing a character to take some action which changes the course of the plot and leads to a completely different ending.  What matters to me is that the game made me think about the choice as I was making it with an immediacy and agency which wouldn't have been possible in a movie or book.  As Riachu said, while that choice and many others have a rubberband structure in terms of how they affect the overall flow of the game, often only having aesthetic effects on the rest of the game, they leave lasting emtional impressions.  It's the emotional payoff that I think the game is going for, not the "we just blew your mind, look how structurally malleable this piece of entertainment is" moment that you would get by testing the game out in every possible playthrough, and seeing more branching plotlines than any other game ever made.

 

Anyway, just some thoughts.


I'm sorry, I kinda talked around your meat of your post, and just took a look at that part of the article about story driven gamers...  I would think that, with Heavy Rain's plot holes, stiff dialogue, jarring graphical bugs, and the fact that you're really not making any difference in the story when you interact with it would have ruined it for you...  Or was that an analysis of why you think I didn't like the game as much as I thought I should have, and I'm misreading you?

You're entitled to your opinion, but I think you have things a little misunderstood regarding HEAVY RAIN. Btw, not everyone is experiencing the bugs.


Some people have it much worse than me, I haven't had many bad bugs...  My issues are more with the game istelf not living up to the hyupe, and just being rather mediocre.  I don't know what you think I've got wrong, but I've played it multiple times now, and it's just not all it's cracked up to be.  I'm glad you enjoy it, but I think we all knew it wasn't going to be for everyone.

We did know it wouldn't be for everyone. Knowing that though, those same people shouldn't be very disappointed.

But I have no reason to defend the game really, it's doing that all by itself: reviews/sales alike.


Some...  It's actually well spread accross the review spectrum, from the BS 10s to the too harsh 4s.

Personally, I thought I was going to be in the "like" camp (I loved indigo prophecy), but I thought there was going to be a good story.