Maelstrome said:
probably the reason that comes up is that sales are the only measurement not based on somebodys opinion. |
Sales have certain inherent biases in them too. Many games that could have sold greater than they did were restrained by poor advertising or other inhibiting factors (like the platform didn't sell as much as it should have).
Sales are a greater leveler than anything else, but are not the end-all of determining quality. If only there were a fixed method of pro-rating sales against advertising budget, release date, and maybe a few other things (like the fact that to sell a game involves monetary concerns that might obscure quality concerns)

Monster Hunter: pissing me off since 2010.







