By using this site, you agree to our Privacy Policy and our Terms of Use. Close

"Another character takes their place" may have been misleading... There is really only the one ending I can think of that is pretty much "if Jayden's dead, Maddison does it" and it does require one other thing to change (I still can't remember the name of the trophy that references it, but the text is pretty much "let the killer fall to his death with either Jayden or Maddison"). Still, tht's really the only pivotal point of the game that is even slifghtly derailed by a character's death, which was my whole point.

It doesn't matter what you do in the game, or who dies. It pretty much comes down to one of two outcomes depending on how many people survive... I am currently past the Bear on a subsequent playthrough where I have done NOTHING (save for walking to certain points to end a scene, or mandtory things like having Maddison shower or Scott change the baby), ignoring that the QTE's are even occuring, and nothing has changed (in fact, in the . Being tht far into the game with not one decision meaning a thing is the biggest failure of a gmae that's only selling point is how important your decisions are... There's really only a handful of scenarios that matter, and even those have minimal importance, because the remaining characters get by just fine without the missing ones, who contributed nothign to the story for the most part, and it's impossible for the half of them to die before the end anyway. It's really limited, and it's dishonest to try and say otherwise in the game's defense. 80% of your decisions have no impact on the story whatsoever, forgotten entirely in the next scene or brushed off by single line of dialogue. It's heavily dissapointing.