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ssj12 said:
StephenSharp said:
Just giving some continued feedback: started an experiment today where I am only doing the bare minimum in each scene to keep the game going, like walking to certain points or doing prompts that you can't "fail" but MUST do to move on... Makes no difference in the game. I'm about halfway through, and completely ignoring the QTE sequences has made no difference outside of the scene it's happening in, and even still the story just goes on with little to no reference back to it. Even the converstions will continue without you, as your character will just pick what to say for you if you do nothing. In a lot of ways, the game is less interactive than a point and click... it's really just a movie with optional audience participation. Very dissapointing.

i think i found out change scenes and crap. Its all about the life and death choices throughout the game. Also your almost garrantied 4 ending sequences each play through.


Exactly, and the majority of those endings are determined in the last scene, too.  It's kind of like Fable or Knights of the Old Republic, where you could be a bastard or a saint the whole game, and the only real decision that changed your ending was one good or bad choice at the end.  All the other "choices" had zero real impact other than your appearance and some minor play mechanics (which, truth be told, is actually more than what you get in Heavy Rain).

 

I think Heavy Rain is more "The Console Equivalent to viewing the alternate scenes in a movie while you're watching it"...  No matter what, the story is pretty much on rails save for a few things, and even if certain characters die, another character just takes their place in some way in later scenes.  The more you play it, the less there is to the game.