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ruff_romeo said:
I agree, it is insane having 4xMSAA, that is on a another level (extreme level). Its amazing how much recourses MSAA consume, and its truly astonishing that Alan Wake & Halo Reach will 4xMSAA. Especially considering the Epic scale that Halo Reach plans to bring! However, I still think that Alan Wake will make the best visuals of ALL TIME! I really don't think Uncharted 2 will have much 2 say when Alan Wake is released. I'm sorry, but I think thats the ultimate truth. On top of that, those games to all fit on a DVD 9 is even more astonishing, because I always thought that MS will need to create a new format to further game performance and content in the near future.

You do realise Alan Wake isn't released yet? And that when it is released U2 will have been out for 1 year. It's the natural progression of the console generation.

To bolded: Not that amazing really. Compression is pretty advanced these days, but what really takes up space is the number and variety of textures used. For instance, Crysis is still the most graphically advanced game out, yet only takes up 6Gb HDD which could easily fit onto one of the 360 DVDs. The fact is most of the environments are very similar so they could repeat a lot fo the textures. On the other hand, a game like MGS4 which is less advanced graphically, has far more variety in environments and as such requires far more storage space.