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selnor said:

Further apparent is UE3's multiplatform design looking at both ME1 and Mass Effect 2. The former recieveing no AA and the later recieveing 2xMSAA on all except transperencies and effects. IT's this that has held the 360 back. Although in 2006 UE3 did wonders for the 360 putting it well out in front with Gears Of War, since then Sony have had numerous First and Second parties working solely on Engines for the PS3 hardware. Using all it's capabilities.

 

Slight correction on the bolded. See my thread (links to Digital Foundry) of Mass Effect 2 technically:

http://www.vgchartz.com/forum/thread.php?id=101279&page=1

It's actually the other way round. Mass Effect 1 had 2xAA, in Mass Effect 2 they turned it off to save on performance and sucessfully incorporated bloom and depth of field to cover up the lack of AA. So AA really isn't always that important if you can add other effects. I don't think many would suggest ME1 looks better than 2. I do notice some improvement on my PC when I force 4xAA, but then I sit very close to the screen as I'm on PC.

OT: Will be interesting to see devs push the 360. I think the Unreal Engine has really been overused this gen. I'm hoping Cryengine 3 will also up the technical standard on consoles as well as Sony and MS' first/second party titles. I have so far been fairly impressed by Alan Wake. Not so much Halo Reach, but I will reserve judgement on that as I haven't seen a huge amount of media on it.