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Khuutra said:
You're not actually pointing out any core Metroid values that are hurt by the inclusion of somewhat lengthy introductory cutscenes (of which Super Metroid and Metroid Fusion also had, for the time).

The flow of the game. That's what will be hurt by cut scenes, assuming they're skippable. If they're not skippable, then it's much worse.

 

As for Super Metroid and Fusion, if you look at the sales of the series over time, the ones that had the least narrative elements were the most successful (Metroid, Metroid 2 and Metroid Prime). Fusion did outdo Super Metroid, but it's follow up sold so bad that it doesn't seem Fusion was well received by those who bought it.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.