Demotruk said:
I don't think Metroid Prime was a big change at all. It just transitioned the values of 2D Metroid into 3D. In that sense, it was an even smaller change than SMW -> Mario 64.
I consider this a bigger change because the values of a Metroid game are changing (though they were somewhat present in Fusion). Nobody played Metroid games for plot or to explore a character. |
prime was a huge inmense shift, the action pace, the speed of backtracking and heck, samus losing the basic jump. Samus no longer jumped. Was i terrified when i heard that back then?you betcha.It lost some core powers that were classic and legendary.
Nobody used to play metroid games for story richness.Nobody used to play castlevania for their rich story.Nobody used to play Metal gear for their complex story.Nobody used to play Prince of persia for their amazing plot.You know. things changed. Now players want the whole package, because they can have it. Take the story out of Metal gear and it end ups souless now,hated, insulted.Players wont take it. In fact, out of the nintendo franchises, it was Metroid the one with the deeper story hints(specially Zero).If Metroid creator had the tools he has now, he wouldnt have made Metroid the way he did in the 80ths.
It just seems that this has much more of the old school Metroid(which i loved),than prime(which i really didnt like as the classics). So if you say radical changes, they pertain more to Prime than old school metroid. Healing at saving points and refreshing Missiles at them seems like an answer to the BORING FARMING OF MONSTERS TO REFILL we used to until now.Nintendo saw that.It wasnt full to kill them just to regain health, so they give us the choice (im sure at key points) ,to just shake it up. Whats wrong with that?You really wish we had to reenter rooms just to kill dozens of metroids?