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The_vagabond7 said:
The article seems to make alot of assumptions and also contradicts alot of other reports, and on pretty key things.

The demo was like the first 30-45 minutes of the game. Adam tells you not to use some of your abilities. Conclusion: All abilites are unlocked only through Adam telling you that you can use them now. Quite a big jump.

IGN's story said that finding missile packs and upgrades by finding hidden vents or destructable terrain were still present, and he did so in the demo. The Nintendo Representatives said that there would be plenty of exploration, and the IGN preview said there was exploration. Conclusion: It's a straightforward game and all exploration has been removed!!!

And what's this about auto aim? Of course it's got auto aim it's a fucking 2-d game! But it's in a 3-d plane. You take super metroid and put it in a third person perspective, spread the enemies out a bit even though you still are operating on a 2-d plane and it's called auto-aim because she shoots what's in front of her on the 2-d plane, even if it's a 3d perspective.

I love the staff here, but that article is just sensationalistic and not actually based on first hand experience, so much as re-interpreting somebody else's article. All the things in that piece that have people here upset are blatantly contradictory to IGN's far more in depth pre-view. If anybody is feeling dissapointed in the game after reading the "preview" on this site, go read IGNs actual hands on with the game first.

I agree with this. After reading what some people here talking about in this thread it made me go reread Igns thinking I was just tired when I read it. It is going to be a different game than we have seen, but all the elements of Metroid are suppose be there  just a bit different and a lot of story.  I am not into the Huge story scenes but w/e I can live with that its still Metriod. Day 1 buy here. Plan on preordering when I pick up Fragile Dreams.