Demotruk said:
Values are almost always added at the expense of others. 3D for Mario meant the gameplay focus had to change towards things other than platforming, Ocarina style Zelda had added values but at the expense of the action of the 2D games. This will add cut scenes and character development for those who care, but for those who don't cut scenes are either grating, or skipping them ruins the flow of the game, and that's before you even take developer focus into it. |
You're not actually pointing out any core Metroid values that are hurt by the inclusion of somewhat lengthy introductory cutscenes (of which Super Metroid and Metroid Fusion also had, for the time).