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twesterm said:
nordlead said:
well, it means you can't buy it if you intend to play on a laptop while you travel. Obviously you don't have to be forced to buy such a product, but when they build a fanbase and make a sequel for them, it does sorta piss you off even if you aren't "entitled" to it. Finally, a lot of people still have dialup depending on where they live in the country.

There are a lot of reasons to not like the DRM policy, however no one is forcing you to buy the product either.

I understand not liking the DRM and agree, it can easily, but like you said, if you don't like it don't buy it.

You can make almost every single one of those arguments with WoW (even the fanbase one since it started out as Warcraft) but people are ready to accept always having an internet connection for an MMO.  Is it because AC2 isn't multiplayer that people are angrier about it?

I don't know if it's because I just didn't like AC so I don't care or I'm not a PC gamers so I don't care, but since they're upfront about it, I just don't see why all the outrage over the DRM.

I think the frustration is because people might like to buy the content, but the unnecessary and pointless barriers added by the publisher have discouraged customers from buying.

It's kind of like if Ubisoft had decided to price the game at $100 instead of putting DRM on it. The increased barrier would discourage a lot of consumers who would be happy to buy it at $50. Would it be so unusual for those people to complain about the $100 price tag?

The difference is that you can at least understand how a price tag of $100 might lead to increased revenues for Ubisoft. It's hard to understand how this kind of DRM benefits anybody at all. It costs Ubisoft money to implement, reduces the value of the product for legitimate consumers, and will do nothing to discourage piracy. The only benefactors are the hackers who love to get a new challenge to crack.



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