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The controls sound like a painful collision of developer narcissism, SNES nostalgia and the desire for 3D whether it improves a game or not. "Cinematic" and "narrative" are the worst possible things that could happen to a Metroid game, closely followed by the inclusion of Federation AI-controlled helpers. Get the Halo out of my Metroid.

The actual gameplay/level design will have to be good to persuade me to buy it. Metroid Prime is my favourite game of all time but a poor control scheme made me hate Prime 3, and I don't want to waste another £40 on hope alone.