dahuman said:
essentially all AIs are scripts, the difference is how dynamic they can be, if you ask me, I think that a single core of a xenos or a properly programmed SPU can do AIs just as flexible, I think it's more on the devs part on having to gimp the AI for console games due to controls and other display issues. |
I think its more how you want a scene or individually coded AI. Do we want a cutscene? Dynasty Warriors AI? or good AI? Good AI takes a good amount of resources. Dynasty Warriors takes virtually zero resources since there is only like 3 commands in their scripts copy and pasted a billion times over. Cutscenes, being coded to run without any interaction, other than possibly skipping it, takes all resources, but allows for a ton of AI streams.