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dahuman said:
ssj12 said:
Legend11 said:
dahuman said:

wooo since we are on topic of AI, I got some cool stuff!

 


The topic is AI in Halo Reach in a forum dedicated to Xbox 360.  How did you even think it was on topic to spam PC videos in it?  Seriously you've been here for awhile now and should know better.

I agree, we all know PC can handle way more AI streams then consoles. Videos were cool though.

 

Still, I don't see 200 individual AI steams. I could see pre-done battle scenes in a very far off distance where scripted AI destroy each other.

essentially all AIs are scripts, the difference is how dynamic they can be, if you ask me, I think that a single core of a xenos or a properly programmed SPU can do AIs just as flexible, I think it's more on the devs part on having to gimp the AI for console games due to controls and other display issues.

I think its more how you want a scene or individually coded AI. Do we want a cutscene? Dynasty Warriors AI? or good AI? Good AI takes a good amount of resources. Dynasty Warriors takes virtually zero resources since there is only like 3 commands in their scripts copy and pasted a billion times over. Cutscenes, being coded to run without any interaction, other than possibly skipping it, takes all resources, but allows for a ton of AI streams.



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