Zucas, I reread what you wrote, and feel that the first part about the advertising does emphasize stuff I didn't get into. I do believe the money angle is what drove this, and people going for gimmicks they believe have sales point. The part I see is an issue is that what was a said "gimmick" that did work, and was innovative, gets run right into the ground, and gets boring.
Anyhow, I am facing issues here working in an area people don't see money now, that being abstract strategy games. Is anyone out there believing there is money in chess, checkers, Go and Blokus now? Nope, so I am left alone. But watch here... Say the non-profit I am with breaks through with something, and it carves out a meaningful niche. In will come the money people, who know nothing about the niche (except it has money in it) and they will take their own have to market a certain way bit and produce clone after clone. They will attempt to act like a pack of vultures and ruin things. Well, I hope effective branding, owning by the players (and designers), can help counter this. And on that note, I welcome anyone to help me with this project here.







