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UncleScrooge said:
Rainbird said:

You do realize that developers are adapting, right? We have online multiplaer galore to add value to games so they don't get traded in, and we have DLC to reinvigorate interest in a game. And then there is stuff like this and EA's Project 10 Dollar that serve to make a new game more attractive than a used one.

Finally, just a small detail that has annoyed me. This isn't a $60 game, it's a $40 game. 

Well, no. DLC and online multiplayer are the opposite of adapting to the new market. It's like clinging to the old one as they try to get more money out of the same type of games and the same type of customer.

Oh and I'm sorry it annoyed you. It won't happen again

Okay, adapting is the wrong term, but they are gaining new tools to keep people from trading in their games and holding on to them instead.

And I'm curious. How would you adapt to this new market? What business model do you see as fitting and also working?

Good! (lol)