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"I don't see the point in trying to do too much realism on the Wii," Red Steel 2's Creative Director, Jason Vandenberghe told CVG.

Speaking in a Facebook Fan Page-exclusive segment of our Red Steel 2 interview, the Ubisoft Paris man argued that there's no point trying to compete with games on more powerful consoles.

He said: "Why compete with the 360? The Conduit is a great example. Talk about an incredible piece of technology. Those guys did an amazing job of modernizing the Wii engine."

In the end, Vandenberghe told CVG, gamers look at 'realistic' Wii games and think they're not quite a good looking as a "baseline game on 360".

"It's got to be frustrating for [Conduit dev, High Voltage]," he added. "Gamers will see the flaws, not your work. They're not going to see all the effort you put in. Any developers working on the Wii, I recommend you stylise the look because it helps. I think it looks cool anyway."

http://www.computerandvideogames.com/article.php?id=235927