Reasonable said:
I take your point, but I bet it still won't happen! I'd say it's pretty clear the die has been cast in this area. Infinity Ward http://kotaku.com/5396559/infinity-ward-wii-cant-deliver-our-multi+platform-experience Epic http://www.destructoid.com/epic-s-rein-m-rated-wii-games-are-huge-financial-flops--141140.phtml
Now of course in any industry never doesn't mean never, but I think it's clear that in general most of the developers producing big hits for the HD consoles aren't falling over to support the Wii, and it's also clear they seriously doubt the sales of their titles on the platform. I do too, obviously, but of course can't prove anything unless they try and fail as you say, but based on the sales of respective games, particularly by rating, I'm feeling pretty sure that the result is more likely to be a failure than a success (comparative to the potential sales on the HD consoles). I just don't believe, and clearly neither do a lot of developers, that there really are huge numbers of Wii owners demanding certain titles vs the known genres that sell well on the Wii, or that millions of young male teenagers are looking at their Wii and wondering where the Epic, IW, Rockstar big titles are. I think you represent a minority of Wii owners, TBH, and are more likely to remain unsupported than supported. Note I'm not gloating or even saying this is right - it's just how I read the market and I don't see much chance for major changes. Neither do I (or these developers) feel they are losing a shit ton of money. MW2 is well over 10M, Gears 1 &2 has a huge haul, Uncharted 1 & 2 have a huge haul (going by Sony not VG), GTAIV is well past 10M, etc. etc. and those titles and many others I firmly believe would be more or less wasted appearing heavily cut down graphically on the Wii or adapted to its controllers. So I'm still of the 'fragmented market' mindset, where different companies are going to bet on different consoles for the most part leaving this topic open until the end of the gen, whereupon, if the Wii has remained ignorned in the same vein, I'll claim victory by default. The Wii is a huge success, and clearly Nintendo gave themselves the larger install base and great SW sales with the choices they made, but at the same time those choices also eliminated the chance for great SW sales and support in certain genres and areas, and I don't think that's going to change. EDIT : one final point. I'm not really sure Nintendo themselves would be that keen on a huge marketing push and hype for games like MW2 or Gears on the Wii. The Wii is very, very heavily marketed as a family console, with neat familes of 4 or nice neat friends in groups of 4, enjoying it together having fun. It's whole consistent image, I doubt, could easily support a major push for the console as being home to heavily online, competitive, violent games. It just doesn't fit and I believe that's also part of the issue. |
*and the headache starts*
Ok yeah, of course Epic wants to troll the shit out of the Wii like they did in the link you provided, their engine was made for the consoles they want to support with games, it cost them a lot of money to make and they were gaining it back with third parties using it for PS3 and 360 while the Wii developers could still make their own engines at a lower development cost and make better looking games in the process, Epic was taking advantage of the insanly high development costs.
As for Epic's games look at their old bread and butter Unreal Tournament III combined PS3 and 360 sales are out sold by CoD W@W on Wii. Yeah that proves they have no market on PS3 and 360 I'm guessing if we go by sales on that one am I right?
As for things like GTAIV, I'm guessing you missed when 2K games is still posting losses, they were almost bought out by EA, which has troubles of their own now, and now 2K will have to sell "5 million" copies of Red Dead Redemption to break even with that project, indeed their business model makes perfect sense.
The reason these people don't flat out say they're losing a shit ton of money is because they have investors they need to keep from losing, if they lost those investors it's game over for them in multiple ways. But the one thing they can't ignore is the actual numbers on their reports... I can find you a list of dead developers and publishers, the common trait with most of them is they were all HD exclusive or had "big" HD games that didn't sell well.
This is probably the most unreasonable post I've seen in a while, since you can't really ignore facts and numbers, which is where my argument has it's basis, while you're claiming sales = doing well but completely ignoring the fact that even with million sellers these guys are hurting pretty badly...
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