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MaxwellGT2000 said:
Reasonable said:
MaxwellGT2000 said:
Reasonable said:
MaxwellGT2000 said:
 

I was meaning I'm a special case at how good I am, which is true, but I still have friends that play their FPS games on 360 and PS3, I brought over CoD4 Wii and the only thing they had issues with was holding their writsts steady.  It has a lot with relearning how you play, lots of console FPS players like to move their hands around while playing, PC players do that less but they still can, with the Wii extra movement can get you killed.

As for the fragmented bases, it's really just making games that appeal to those groups and where you put them, gamers follow good games as you've just proven, you thought PC and PS2 was all that was needed and now you have a Wii, PC, PSP, PS3, and DS, if a company started to just back Wii you'd buy the games there.  To have a market to sell to on a console you gotta give the players a reason to go there.

My point is the Wii launched without the necessary specifications / online to support the level of FPS sales seen on 360/PS3 and PC formerly.

It's not just about the game but the associated technical level of the games.  The Wii, much as I love my Wii, just doesn't have the horespower to support what I and clearly the majority of gamers who like FPS/TPS type titles hold as the standard.  It's just not going to happen.  The Wii is great for Wii Sports, etc. Mario and the like but it's not going to support the likes of Assassin's Creed, Bioshock, Uncharted 2, etc. because a key element of those titles is how they look and in some cases the open world they support, and the Wii doesn't have enough power to support them to what is the perceived acceptable level technically.

So the market is fragmented and unchangeably so.  The Wii will support sales of 10M plus for certain titles, and the 360/PS3 are going to support 10M plus sales of other titles, and that isn't going to cross over or change this gen due to the different technical capabilities of the platforms.  That's really my point.  No matter how good an FPS hits the Wii it's never going to affect the set demographic split that now exists.  And to be honest, I'm pretty condifent that the Wii is very unlikely to ever see a superlative FPS that hasn't already been a bigger hit elsewhere.

Heck, for someone like me the Wii is like 10 years out of date for an FPS (although as a PC gamer technically for me the 360 and PS3 are out of date, too).

I'm not really talking about individual titles though, just the major demarcations between the consoles in reference to elements of this post, which is about third party support for the Wii and why in feels like it's not getting the support you'd expect for its install base.  The Wii is going to get haphazard support due to the huge difference in tech specs, the strength of Nintendo's own titles vs third parties, the difference of its controls and the fact that there a certain genres it is by far the weakest install base for which nonetheless are very lucrative genres currently, particularly FPS/TPS such as CoD, Gears, Uncharted, Assassin's Creed, etc.

 

 

Uh you can scale down most games, though that's a terrible way to do things as making good looking games they need to be built from the ground up, but its not like we didn't have good looking atmospheric games prior to this gen, hell 2D games can have a shit ton of it and look good. 

But as for open world games, they did those last gen too, Treyarch made Spiderman Web of Shadows on PS3, 360, and Wii and the Wii version while a little lower res and fewer polygons, it WAS the same game, many other developers could do the same, but they don't and its obvious that it doesn't take as much to make that Wii game, so why not?  And again this is what has many people questioning.

The reason why not is they don't think they'll sell well enough on Wii.  I think they're right.  I haven't bought CoD on Wii, nor Dead Space nor do I have any interest in doing so.  Clearly the developers think the majority of owners don't have enough interest in a scaled down Assassin's Creed or whatever on the Wii, which is why it simply won't get support for a lot of titles/genres.

What I do want on Wii is more quality titles that exploit what the Wii is very good at, not what it's rather weak at.

That's LOL worthy after Ubisoft put Assassin's Creed on PSP with the scaled down open world, despite the PSP having the lowest software sales and highest piracy of all the consoles.  As for Dead Space, don't bother it's not that great, as a TPS it would have been a lot better as a lightgun game it strayed away from what makes lightgun games fun.  The CoD games I much prefer on Wii or PC honestly if you have it PC not much reason to buy it on Wii unless you like the Wii controls, which I do, and I own(ed) CoD4 on 360, PC, and now Wii, I really don't care for the scaled down graphics, especially on multiplayer, the Wii controls just make it so much better than other console versions.

As for sales, you have things like Star Wars TFU outselling the PS3 version (until the release bump) and respectible against the 360 version.  Then you have games like I talked about with Spider Man Web of Shadows selling on par with the PS3 version yet you know it didn't cost as much to make that Wii version.

Really man what do you think the Wii does well? People release competent games on Wii using the core genres and they get praise for it, look at Resident Evil 4, it's called the definitive version on Wii, it showed that TPS could be done very well if someone wanted to.  Same with CoD4 on Wii, it's gotten nothing but praise and its selling well.  Then you have Tatsunoko vs Capcom on track to outsell the other vs series even the most popular one Marvel vs Capcom (which marvel is a popular American IP). So there you have a Action/Horror, FPS, and Fighter all doing rather well both in reviews and sales.  All games across all platforms can be good and done well, some games can even be enhanced with the controls, so really I'm not buying the excuse.

I don't see it as an excuse.  The Wii is very good at a lot of games, and they sell well, but a lot of third party developers are targeting genres/titles that sell way better on HD consoles and the HD consoles have a far larger install base (demographically) for those titles.

I guess I'm saying that Wii owners wanting more support from certain developers probably aren't going to get much love as for those developers it will always be the smaller platform (raw install base notwithstanding).  That's very unlikely to change, in fact it's more likely to become more reinforced over time going forward.

AC on PSP BTW is a clear attempt to cash in which didn't go well, not an indication of main direction for developers.  In principle I agree if you're going to cut down something like AC for the PSP it seems obvious to do it for the Wii, but they felt they could leverage the platform connection between PSP/PS3 and they were wrong.



Try to be reasonable... its easier than you think...