blizzid said:
Most character animation is pre-rendered. This means the quality of the animation is entirely based on the skill of the animators; the power of the gaming system is irrelevant. So when people talk about impressive graphics technology, animation quality usually isn't relevant. (Some animation is dynamically generated - most notably ragdoll physics used in death animations. This type of animation is an exception.) In addition, more realistic graphics requires higher quality animation to look natural, due to the uncanny valley effect. The animation in Heavy Rain suffers greatly from the uncanny valley effect; if the graphics were less realistic, the animation would look much more natural. |
Not recently, in Uncharted 2 and other, they react realistically when you shoot them. There are some pre-rendered animations, but they have to be mashed together to make it look good