By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Garnett said:
BMaker11 said:
I just want to take this opportunity to say that we should never discuss quality of ports ever again. Everytime a PS3 port wasn't equal, the conversation goes "PS3 is just too hard to develop for" or something along those lines. Now we have a game where the 360 version is noticeably worse and everyone says "Who cares".

Like CGI said, they are NOT the same console (unlike what most (360 fans) want to believe). And it's showing.

Wow..

 

How long were they developing FF13 on the PS3? 

 

Now how long were they developing it for the 360?

 

Exactly.. 

 

And when i saw the pics they were pixels.

I believe FFXIII development started in 06. They switch from the PS3 specific White Engine to the multiplatform Crystal Tools engine in 2007. Plenty of time to make the engine work well on the 360, since it's for multiple platforms