As always Zucas an amazing yet long read, I've been touting this for a while, I started to notice it a bit last gen, hell Zucas look on some of your old PS2 games at work that came out at the beginning of the PS2's life and see where it touts all the next gen graphics and advancements but you distinctly remember that game being a generic pile of ass.
The change being this gen that strategy worked for longer, graphics bumped up a lot, and still improving, you can still dangle the sparkles in their eyes and people will eat it up. It's starting to die down finally, but the frenzy really has cost us a lot of good developers and teams, and many bad ones that tried to ride the coattails of the big guys and wasn't ready for the developing costs of this gen.
Honestly yes it's always been in the industry, but it typically fluctuates with the start of the gen then dies down, this gen has been different simply because of cost and the ability to go LOOK SHINY! Costs go up, development time goes up, the time needed to make a long worth while game goes up, so much resources have to go towards engines and such things have to give somewhere and what happens is you get a 6 hour game that's not even worth 60 dollars but the marketing shows you it is.
Not to say the Wii doesn't have that you did mention the Conduit, and its true. Though I knew I'd like the conspiracy theory story and I did, I'm big into that stuff so w/e I felt like it was a budget title so no that cheated. I loved the teams fire and that's what got me to buy the game, I still hope they can make good on some of those ideas one day.
Adding to the let down of RE5, a game that came out that same time, Street Fighter 4, not a bad game actually, but it was sold on the idea of a 3D fighter that keeps classic gameplay, yet as a fighter its broken as all get out and its not like they couldn't patch the balance issues but now its SUPER Street Fighter 4. I like 4 better than 3 since it did deliver on some of those promises, but then Tatsunoko vs Capcom hit, it has even more pick up and playability, its got a cool roster, and somehow even looks better, models are more fluid, and the anime style fits the 2D fighter genre way more than the weird style of SF4.
(Ex. TvC has been played day in and out with me and my friends both on campus and at home while I paid 80 for the special edition of SF4 and it was traded in within a month...)
MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"
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