el_rika said:
MGS4 had the advantage of an asbolutelly fabulous cinematography, involving a lot of fast camera movement and, in many instances, quite a few very detailed characters on screen and all this without any kind of tearings or pop ups, and Heavy Rain, at least based on the demo, has pretty good models as well, even though the performance is not always excelent. The most important thing is that both MGS4 and Heavy Rain use realtime/on the fly rendering for their cinematic moments, so it's pretty impressive to see the PS3 actually rendering those images in realtime not just playing a video file. I'd say Uncharted 1/2 and Heavenly Sword show some great character models in cinematics, but those are sadly prerendered videos so they don't really count in the discussion. |
About Uncharted and Heavenly Sword, that's not necessarily the case. I mean there's the possibility that the cutscenes are running at sub framerates and the video brings it up to stuff, or they didn't want to wait the 10 seconds to flush out the ram and fill it in with animations the way Metal Gear does it. So there is no doubt those videos are recorded from live footage from the PS3, it's just did they do it for framerate or to save on loading times? And even Metal Gear Solid 4 had some recorded footage, at I think two parts of the game. Biggest being the end of act 3. But then again that act 3 would have had 3 10 second load screens inbetween moments and would have broken up the flow of the scene.