By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Doobie_wop said:
Mendicate Bias said:
Killzoned said:
kowenicki said:
leo-j said:
kowenicki how would you know if it plays better? You just contradicted yourself by saying "We really won't know if it will look better" and then said "I know its ganna be the better game 100%"


not really... imo every halo game plays better than killzone 2.... its a given.

Lol Every Halo game plays better then Killzone 2?

Dude Halo gameplay is somewhat like Call of Duty gameplay.. which is good don't get me wrong please lol

Seriously you only say that because you DISLIKE the gameplay mechanic which KZ2 offers, You probably can't even aim in KZ2, Am i right? Technically you suck at it and i am guessing you are good at Halo therefore you Assume that Halo has better gameplay? BIASED

I played Halo 3 on Split screen with a friend and to be honest the gameplay doesn't excite me its easy While KZ2 is a more challenged game online with its weighty feeling and a slight delay making it feel realistic.

So crappy control make a game more realistic and competitive huh? I don't know about you but when I tell my hand to move it moves, it doesn't take half a second before it reacts.

Also if you want a challenge I dare you to go into the MLG playlist for Halo 3. You don't know competition until you've played a round of MLG. 

OT: The comparison is clearly flawed when your comparing a game that has almost a year to go with one thats already out. For those of you that don't understand game development the graphical bells and whistles are what come at the very end of development.

It's sad that when a developer decides to introduce new gameplay elements into their game, it's now considered broken because it isn't the same or as easy to use as Halo or Call of Duty. Anyone who think's Killzone's controls are crappy, either havn't played the game or have reduced ther adaption to new game's by a significant amount.

Well anyway, Reach look's fantastic, the colour and creative stage designs will be welcome. I just hope they make the AI more challenging and at least tighten the gameplay a little bit, just to make it less floaty.

It's not that people get used to one and can't adapt, its that they just don't like it. Ive played lots of FPS in my day with lots of different setups and while I don't dislike the KZ way of doing it I prefer the halo/cod fast response.