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Barozi said:
Doobie_wop said:
Mendicate Bias said:
Killzoned said:
kowenicki said:
leo-j said:
kowenicki how would you know if it plays better? You just contradicted yourself by saying "We really won't know if it will look better" and then said "I know its ganna be the better game 100%"


not really... imo every halo game plays better than killzone 2.... its a given.

Lol Every Halo game plays better then Killzone 2?

Dude Halo gameplay is somewhat like Call of Duty gameplay.. which is good don't get me wrong please lol

Seriously you only say that because you DISLIKE the gameplay mechanic which KZ2 offers, You probably can't even aim in KZ2, Am i right? Technically you suck at it and i am guessing you are good at Halo therefore you Assume that Halo has better gameplay? BIASED

I played Halo 3 on Split screen with a friend and to be honest the gameplay doesn't excite me its easy While KZ2 is a more challenged game online with its weighty feeling and a slight delay making it feel realistic.

So crappy control make a game more realistic and competitive huh? I don't know about you but when I tell my hand to move it moves, it doesn't take half a second before it reacts.

Also if you want a challenge I dare you to go into the MLG playlist for Halo 3. You don't know competition until you've played a round of MLG. 

OT: The comparison is clearly flawed when your comparing a game that has almost a year to go with one thats already out. For those of you that don't understand game development the graphical bells and whistles are what come at the very end of development.

It's sad that when a developer decides to introduce new gameplay elements into their game, it's now considered broken because it isn't the same or as easy to use as Halo or Call of Duty. Anyone who think's Killzone's controls are crappy, either havn't played the game or have reduced ther adaption to new game's by a significant amount.

Well anyway, Reach look's fantastic, the colour and creative stage designs will be welcome. I just hope they make the AI more challenging and at least tighten the gameplay a little bit, just to make it less floaty.

they were IMO really horrible.

I know I didn't play many online matches in KZ2, but I'm pretty accurate and I also have a 33% headshot ratio, so I can handle them.

Hmm maybe it's just me then. What I got from the whole Kilzone 2 gameplay thing is that people got to use to one type of style and the switch wasn't steady enough for a lot of people. I wasn't much of an FPS fan before Killzone, so maybe that's why I adapted to them better than other's, it's also the the reason I loved Battlefield: BC because I  found the movement and odd button choices similar. Then with games like Halo and COD I struggled, because the movements felt to fast and floaty. I just don't like people refering to the gameplay as crap, when it was obviously the one the developers intended to use.


Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.

http://gamrconnect.vgchartz.com/post.php?id=3879752