makingmusic476 said: Squilliam said: So whether or not I change weapons like COD or whether I carry a few more guns or they change the level design slightly so I can always be equiped properly for an engagement it doesn't matter. The weapon required for a certain situation is always nearby in Killzone 2. When you need to blow something up, oh look, there's a rocket launcher. The levels are designed just fine with this concept in mind, and the fact that the game always fed you what you needed when you needed it was actually one of the major complaints (control issues aside) post release. Squilliam said: You can't use the SMG or shotgun the whole game in Killzone 2 without facing a situation where you've got a seriously inadequate weapon. Sure you can switch, but if your favourite weapon is the shotgun and you don't get as much use out of it you're not having as much fun. Not being able to use your favorite weapon at all times != improper level design or an inadequate provision of equipment, and I don't see how the ability to only carry one main weapon effects either situation. Yeah, you can't use the shotgun the whole game, but that revolves entirely around the type of enemy you are facing, and not the amount of weapons you can carry. |
But in Killzone 2 I HAVE to switch if I've got the wrong weapon. Play through the campaign, it goes long short long short medium medium short long range for engagements so it felt like I either had to use the mainline weapon (which I ran out of ammo for) or one of the other weapons which was inadequate for the engagement. They are so specialised at what they do that there are fewer options. Halo was designed around the weapon system so for that game its not a problem as you can always close the distance. Its not about realism, its not about changing anything drastically its about making gameplay fit with mechanics or mechanics fit with gameplay.
Tease.