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Squilliam said:
demitri55 said:
Squilliam said:
  • Four player split screen, two player is better than none though.
  • Low latency controls (keep the weight if they want)
  • Stable 30FPS
  • Adjusted level design so I don't keep getting caught in long range engagements with short range weapons and vice versa or let us carry two mainline weapons + heavy + pistol. Say for example I can have a sniper rifle, rocket launcher, and SMG for up close.
  • No Rico and this man must die horribly.
  • Turn on a few lights here and there.

why not play cod, socom, or MAG? this is killzone you get one main weapon, one secondary weapon. resistance 2 is the same way. again like the other guy im not trying to criticize your opinion but in general people need to stop trying to get developers to implement apects of other games into theirs just because the other game has something you (they) like. i mean you can hope but dont get your hopes up. again not trying to criticize your opinion but wanted to give my opinion on the matter

I was criticising the gameplay decisions. Did you read the first part of my sentence? It was an and/or type situation. So whether or not I change weapons like COD or whether I carry a few more guns or they change the level design slightly so I can always be equiped properly for an engagement it doesn't matter.

Just because Halo made something one way, doesn't mean that every game has to copy that design. Halo was designed for the setup, everyone else is just copying without understanding the level design and balancing requirements.

thats what im telling you lol. games are design with their own set-up so people need to stop asking for aspects of other games to be implemented in other developers games. if you like holding 3 guns then play cod but killzone only gives you the option to hold 1 main gun and 1 sidearm.