HappySqurriel said:
Icyedge said:
If the budget allocated for your example would be real a lot of people would go to China to work in a sweatshop...
Working in a sweatshop does not gives an income of 100 K per year.
100 persons * 100 000 per year = 10 M * 5 years = 50 M
Now if those 200 working at PD are paid 50 K per year as average, which should be reasonable, you get a budget of 50 M in 5 years in payroll. And then add the other fee like computer, local, electricity which should get you around 60 M.
I agree with your last statement tho, the game better be dramatically better.
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An employee's salary represents 1/4 to 1/2 of the cost to employ them, so 200 people at 5 years with average earnings of $50,000 (which is remarkably low for high quality development talent) would be $100 Million to $200 Million in total budget.
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5 years? Polyphony Digital have released 3 games since 2005. Tourist Trophy, Gran Turismo 5: Prologue and Gran Turismo PSP. Work on GT5 didn't start till late 2006. And PD have 110 workers note 200. So that takes your $100-200M figure down to $40-80M split over at least 2 games.