RolStoppable said:
Slimebeast said:
RolStoppable said:
Did you just say that consumers are wrong in demanding games that are worth keeping? Bad dog!
Mr Khan is right. The main problem of developers and publishers is that they are making games that are played through once and sold back to the stores within a few days. That's because most games are cinematic and thus are very similar to movies when it comes to consuming habits. Most people watch a movie only one time, either in the cinema or they rent it once it's out on DVD or Blu-Ray. Consumers don't see much of a point in owning a product that they'll never use again.
Logically the solution would be to make games that are worth keeping, but there's this misbelief in the video game industry that a game's life should be extented through online features (multiplayer, DLC). Local multiplayer trumps all of that easily, but it gets more and more ignored in industry games. I think they believe that they can sell more games if each player has to own his own copy of the game, but that's wrong. Local multiplayer exposes more people to the fun that can be had and that may spawn additional sales (this works wonders on the Wii by the way).
There's also no problem with people keeping to play a game for hundred or more hours. They will still buy new games while keeping their old ones. Ultimately it's up to developers and publishers to provide content that is worth paying for.
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Well, a single player game with no replay value, usually cinematic games like u said, that's on the other extreme on the spectrum where the dev doesn't offer full value for those $60.
What I'm saying is that the business model should be designed so that it reflects value better. It's unreasonable that the typical 8 hour single player game and the 200 hour game both cost $60.
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Which would mean that most games are too expensive today, even though they cost multiple times more to make than in the past. The current business model definitely is broken and the measures that companies are trying to take aren't going to improve the situation for them.
Sometimes I get the impression that these publishers think that people absolutely need them, as if people couldn't live without video games. Why else would they show such anti-consumer behavior?
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What do u mean anti-consumer behaviour? The consumer is always unhappy, always whine and bitch. Because people are selfish and their mindset is
"I'm not giving them even one inch, I'll always demand cheaper even though gaming is my life and I could spend so much more, but they don't have to know that lol".