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Mr Khan said:
Slimebeast said:
It's the piracy and used game sales that has caused this DLC and nickel-n-diming with microtransactions and whatnot. All these awkward and artificial business models.

The only model I support is a platform without piracy like the PS3, where you only release games $60 that are not just digital download but also available with a hard-box at retail. Only in rare cases should they make DLC to big games (small arcade games are different, I don't mind them being DLC).

Xbox should try to make a console next gen that can't be pirated.

I also hate the model where it starts with a free game and then you upgrade or get additional content through micro-transactions.

I also suppert measures to stop sales of used games.

The only way they can stop sales of used games, outside of some really shady practices of intimidation against retailers, would be more pointless DLC, codes embedded with the games

 

Publishers and developers just have to man up and make games that are worth buying new and keeping, or stop complaining.

I think codes are cool. That could stop used game sales.

You are thinking wrong when you say they should make games with even more longevity. They do that already but the problem with those games is that players keep playing them instead of buying new games.

Basically it's unreasonable of consumers to demand games for only $60 that gives them several hundreds of hours without paying any extra.