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IronArcher said:

I think as a game designer Yamauchi would be hard pressed to NOT notice an inconsistency in a car game, however small it may be.  We as gamers may not notice a minor detail in handling or the way a car handles corners in a videogame.  We as gamers usually adjust to the game unless it's utter garbage.  Yamauchi is big on simulation so a more "accessible" game is not going to appeal to his sensibilities just like a hardcore flight sim nut would probably have some issues with how jets handle in Ace Combat.

I'd agree with if hit didn't seem to miss major ones. The bumper car aspect of GT multiplayer for example. How many versions of GT allowed you to slam into the side of your opponent when taking a corner at full speed to slow down while knocking your opponent off the track? That is fine for an arcade racer but inexcusable in a sim. I was able to this in GT1 through GT4.