The first year of third party support for the Dreamcast was not that far off any other platform, so regardless of the Saturn, they were able to get some backing, even if like the support we see for Nintendo systems it wasn't very impressive backing. As for the Dreamcast, Sega announced it was dead before PS2 could even pass its userbase in the US. The bigger problem was that after the first year on sale, the looming launches of the PS2, Xbox, and Gamecube made the inevitable axing of the Dreamcast obvious. To make matters worse, despite a handful of successes, third party games weren't selling anyway, with the average one selling 70k units (similar numbers to what got the Gamecube in trouble and way off the 250k we saw from the PS2).







