Davey1983 said:
Sakamoto was also behind Fusion-- the only Metroid game that tried to force a story on the player (admitingly, a small story, but a story none the less). Fusion was the most linear metroid game ever, and is considered by many, myself included, to be the worst entry in the series (save for perhaps Zero Mission-- also created by Sakamoto). You ask why adding more story means something is taken away from gameplay-- past experience tells us that this is most likely the case, and Sakamoto has shown to be a particurarly bad offender in this area (again, look at Fusion). |
Sakamoto was also a designer on Metroid, and director on Super Metroid. I don't see much story in those games.
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