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themanwithnoname said:
Erm, actually I think the big thing is that there's no experience points or levelling up, which means Fable has drifted out of standard RPG territory.

It may drift away from standard RPG category, but end up being a more realistic role-playing experience by hiding the experience points and having improvements come based on what you do repeatedly in the game.  Your character gets conditions by experiences, rather than they act like money where you buy certain things.  In this, it is possible Fable III will offer the most true to life role-playing experience yet.  Drop the standard stuff and increase the immersion.

What I read does sound very promising.  It is interesting if you do build up your ability to become king by doing what you would normally do in real life by relating to people.