Actually, for the Sega argument: Devs didn't bludgeon the Saturn and DC to death because of the userbase. As of the first year, the Saturn sold the same # of systems the PS1 did. What really made the difference was archatecture. IMO, the biggest failing of the PS2 against the GC and Xbox was in archatecture. Sony made the big flaw Sega did with the PS2, and increased it on the PS3. What's the deal? The Sega Saturn was a 2-core system. At the time (and still now), dealing with ultra-specialized CPUs and extra co-processors is a difficult task, and takes more time and money. This is why the Wii is so much cheaper to dev for - because coding on a 800mhz processor that is ultra-simple is easier to work on than a 7 core very specific SPE device like the cell is. So the devs jumped ship with the Saturn not because of the "OMGZ, It has only sold 10m units worldwide". The Genesis had that low of sales, and had devs jump on board (EA) because coding wasn't as bad on the Genesis.
Back from the dead, I'm afraid.







