Mendicate Bias said:
Thank You for posting that, some people seriously don't remember what fps were like before Halo. And to add to that list Halo introduced matchmaking, 4 player co-op for fps, theater which games like Uncharted 2 are just starting to use, campaign modifiers (skulls) and a few other minor but none the less unique features. Every single one of the above feature in both my post and Mazty's has greatly influenced the shooter market over the last decade. People like to jump on the bandwagon and call Halo a generic shooter but thats because they don't realize that half the features they see in fps today came from Halo. |
campaign modifiers... how about mutators in Unreal? or game modifiers in GoldenEye 007.
matchmaking? this started actually back in 1996 when a small website for online games started called Zone.com. Later it was bought by Microsoft and renamed Internet Gaming Zone. Its now MSN Games. In terms of retail games. Blizzard started it Battle.net.
two weapons, GoldenEye 007 says hello.
co-op? you do realize that "co-op" means Cooperative gameplay right? This has been done since Doom. This has been done in every online multiplayer game for ages on PC. We PC gamers dont need an external interface like XBL or the PSN because our interfaces are built into our games but if we do want an external one we have Steam and Xfire to assist with matchmaking and co-op gameplay.
still you need to learn your video game history. Halo has done NOTHING unique other than being the first, and only, good game released on the original Xbox at launch.
Also @mazty question on why Half-Life 2, and the HL franchise is so good. Its rather hard to explain. Its the way Valve rolled amazing gameplay, unique storytelling, character development, and atmosphere together. Some people dislike the way the game is done, but the Half-Life franchise has won WAY to many awards to be ignored and called "crappy."
Its like movies, even the biggest blockbusters some people hate, but the majority loves them.