disolitude said:
rocketpig said: It's a pretty heavy shooter game but you also have to realize that concessions have to be made for the RPG crowd. The auto-aim and generally, relaxed feel of parts of the game were surely created to appease those who don't drink 14 gallons of Mountain Dew a day and can press an LT-A-B button combo while strafing in .000002 seconds.
The game isn't perfect, I'll admit that. But I can see why they eased off on the extreme shooter elements earlier in the game. Not only does it let less experienced players get into the game (some of us have to remember just how many video games each of us have played over the years) but then it allows the action to get REALLY intense near the end because they haven't used up that gameplay trick by throwing it at the player 140 times before that point.
Remember that some tricks are best used for the climax of the game and if the developer uses it too much before that point, it will become stale to the player and the intensity of the game's ending could be lost. |
Now that I beat the game I can agree with what you said here. The game ups the intensity and urgency in the last hour or two of gameplay. Once that comes together, the game is quite an amazing experience on all levels. Its so good infact that Im goign to play mass effect 1 soon, even though I already tried playing it and didnt like it.
|
Yep. Isn't the last hour of the game fantastic? It has the player in near-panic mode and transforms a great game into a legendary one.
It makes me wonder what they hell they have planned to top it in three.