selnor said:
See to me, thats a shift to what an RPG should concentrate on. We only have experience in tabletop RPG's because we need visual reference on paper. ME2 has it, but we dont see it. It works behind the scenes. Thats the way computers should deal with it. We dont need endless amounts of info when the computer can deal with it for us. |
No, the XP does not work behind the scenes, it is pre-determined, for any mission type. It means that any side-mission gives you the same xp, ignroing how big that mission is, which is a little annoying for me. But I don't think its RPG elements are deficient, I just don't think they are anything particularly special, they are not really anything above most other RPGs