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The company says its survival horror sequel is less survival and more action; compares the game's intensity to Modern Warfare and Uncharted.

by Matt Casamassina

February 5, 2010 - Last December, Electronic Arts revealed that internal studio Visceral Games wasunderway with a sequel to the acclaimed survival horror title Dead Space. Then, the publisher said that series hero Isaac Clarke would prove more aggressive and that the sequel would also include a new online mode. 


Speaking to IGN, senior vice president and head of Visceral Games, Nick Earl, offered a few more details about the anticipated project -- namely, that action and polish are at the forefront of the sequel. Earl even compared the effort with two non-EA franchises known for their undiluted intensity. 

"I can tell you that we're a little more focused on action horror as opposed to survival horror. We just created a really beautiful sequence that we're showing internally -- we haven't showed it externally yet, but we will get it out there soon -- that I think speaks to the high voltage nature of the game," he said. "Some really strong action sequences that I think are on par with the level that we're seeing in the Modern Warfare series and with the level that we're seeing in Uncharted. Just beautiful, visual imagery and very electric action." 

He also said that 
Dead Space 2 will see further polish, "... which is saying a lot since Dead Space was so highly rated." 

While he wouldn't yet talk about any more specifics, he did say that the experience would prove "jaw-dropping in terms of scale and scope." 

"I feel very confident about where Dead Space is. I can tell you that we're not resting on our laurels. We're going very, very aggressively to take it to the next level," said Earl.

http://xbox360.ign.com/articles/106/1067171p1.html