Deneidez said: a) Not really a problem on PC, but I know that can be annoying. I really hated when multiplatform came on PC with unlocked difficulty levels. b) Oblivion adds just about nothing but hp for enemies when you crank up the difficulty. Only harder thing is with harder difficulties that you need more weapons, because your weapon will break per one enemy because you need to hit them thousands of times. c) Well, I prefer games that are hard and have no difficulty levels, because theres always some idiots who say its too easy on easy. d) Isn't adding more hp/damage for enemies cheap method? :) Somewhat related article, http://www.gamesetwatch.com/2010/02/analysis_is_hard_the_new_good.php @Mummelmann I hear you, man. I really don't like either 'teleport all your members into one blob to die'. Especially because I usually take the stealth approach. And unlimited spawning. Uh, oh. Thats one of them most annoying thing when you have limited ammo. |
c) I prefer games to be at the perfect difficulty for me when normal difficulty is selected, but I am not that optimistic. I would rather have a game have selectable difficulty, then for me to have no choice at all and it be too easy (it seems I don't find very many games that I consider too hard). Also, having a harder difficulty gives me a reason to play a game again.
d) A matter of opinion. Like I said before, adding hp is annoying, as it just makes fighting more tedious. Adding damage isn't a bad idea, because it is encouraging you to fight more effeciently and avoid damage.
Like I said, option 'd' wasn't in my original group of annoyances about how developers increase difficulty when you select a harder mode. Option 'd' is how developers incrrease the difficulty when they make the game. The worst 'cheap shots' are challenges that are unclear, based on luck, or brought about by unintentionaly bad design choices (such as the 'teleport all your members into one blob to die' event).