By using this site, you agree to our Privacy Policy and our Terms of Use. Close
DirtyP2002 said:
shio said:
Masakari said:
There's a reason publishers and developers have shifted to consoles. Some games will always sell better on PC (MMOs and RTSs), most of the triple A stuff will be much bigger on consoles. No way does ME2 sell as much or more on PC than 360.

Huh?! It seems to me that the opposite is happening. Japanese publishers have been releasing more PC games than ever, including Square Enix, with Konami seeing the potential now on PC and are releasing the next Metal Gear Solid on PC. EA is also giving more and better support to PC than ever, with amazing PC exclusives coming to PC, among them Command & Conquer 4 and Star Wars: The Old Republic. Consoles declined 8% in 2009, while Steam increased 205% and China's Online Games Revenue increased 30%. Consoles significantly declined in 2009, while PC Gaming most likely increased heealthily.

 


Yeah RTS and MMO for PC, rest for consoles.

Look, there were some developers that really defined the PC market.

  • Valve (Half Life)
  • Epic (Unreal Tournament)
  • iD (Quake / Doom)
  • Blizzard (Starcraft / Warcraf / Diablo)

I think those were the very best PC developers that gave the PC a face as a gaming platform.

Today, Valve pushing Left 4 Dead and Left 4 Dead 2 for the Xbox 360 was a huge success.
ID bringing RAGE on PS3 / Xbox 360 as well
And Epic made by far much more money on the 360 than on the PC this gen.

The last one that supports the PC exclusively is Blizzard. They do make great games, and earned a lot of money with WoW, but even Blizzard said that a console release might be possible in the future. The PC as a gaming platform is almost dead. Blame pirates.

A misconception. It's not dead (or close), it's just changed a bit. There are still plenty of devs, a lot of them up and comming, that release some really quality titles on PC. It's also the best place to play the best indie titles; PSN, Wii ware and Live Arcade just can't compare. And all the devs you mentioned are still developing and publishing for PC as well as consoles, so I don't see how it's nearing death. All devs have to start somewhere and that's always been on PC (in the West at least). Today's up and comming PC devs are tommorrow's multiplatform devs.