twesterm said:
But again, why would there be a single reference and not 1000 references? If there actually was a PS3 version in the works then those references would be all over the place. That means for just one to be left then someone would have to go through line by line and remove those references? Only a moron would do something like that because it would waste hours and possibly even days. Anyone with a lick of sense would just write a script. But then why would a script miss that? Simple answer-- it wouldn't. So what does that leave us? There might have been some PS3 functionality in the works possibly near the beginning of the project when it could have been in question or that could just be simple book keeping on someone's part or it could actually be evidence of a PS3 version. Short answer it doesn't leave us anything but speculation and NOTHING else. It's pointless for people to get their hopes up over this.
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You're reading too much into my post. I play ME on PC for one thing so have no real vested interest in a PS3 version. However, having used Unreal engine a fair bit around Version 2.0 and worked on some mods, it is interesting that there is a PS3 reference at all. Why its there, why they didn't remove it all or why their aren't more I don't know. But unless this is an outright fake (which I guess I'll check myself on PC) then for any reference to be there it's just interesting as it meant somewhere along the line some basic tests were conducted. If ME2 was never, ever put on PS3 or even considered for PS3 there would be zero references and no mistakes to be made cleaning up .INI files as there would be nothing to clean up. BTW, I will note in my experience Unreal .INI files often contain unused references, etc. Seems that they're not always tided up that clean in a lot of cases, although that's nothing to do with ME specifically, just something worth noting. It's also not uncommon if you open Unreal based games assets up to find unfinished assets and unused elements. Just seems to go with the territory of that engine.
Anyway, back on ME, they might never have even put their Unreal build on PS3 properly, just added references for a while to the .INI in preperation, but to even do that indicates at some point the PS3 was considered as a potential platform.
I don't see any other conclusion and that's my point. I'm not seeing this as strong evidence one way or the other for what will happen, just an interesting indication of something that must have happened in the past.
Try to be reasonable... its easier than you think...