Reasonable said:
Like they removed all the PS3 references from the Unreal .INI files for Bioshock... wait! I'm not convinced myself, but for the .INI file to even have PS3 references - and not generic ones, Mass Effect 2 specific ones, is pretty interesting. There wouldn't be any PS3 references if they hadn't as a minimum toyed with PS3 support. They may have decided against it, MS might have sweeted Mass Effect 2 for EA by covering some marketing costs and the like, but for sure somewhere along the line the engine was tried on PS3 based on those .INI enteries. Anyway, I wouldn't hold my breath as a PS3 only owner unless you really don't want to play the game on PC or 360. |
But again, why would there be a single reference and not 1000 references?
If there actually was a PS3 version in the works then those references would be all over the place. That means for just one to be left then someone would have to go through line by line and remove those references? Only a moron would do something like that because it would waste hours and possibly even days. Anyone with a lick of sense would just write a script.
But then why would a script miss that? Simple answer-- it wouldn't.
So what does that leave us? There might have been some PS3 functionality in the works possibly near the beginning of the project when it could have been in question or that could just be simple book keeping on someone's part or it could actually be evidence of a PS3 version. Short answer it doesn't leave us anything but speculation and NOTHING else.
It's pointless for people to get their hopes up over this.