By using this site, you agree to our Privacy Policy and our Terms of Use. Close
disolitude said:
--OkeyDokey-- said:
Well, of course there's nothing like Uncharted 2 where the building is collapsing while you're inside it but remember, it's still an RPG underneath. What's possible in a linear action game may not be possible in a massive RPG world. Yet.


Did you try mass effect 2 yet? Cause the action bits are just like Uncharted and Gears of war. Atleast thats what they are striving for. There is little to none RPG elements in the action. No XP for kills, no leveling up, no loot... all that stuff is done at the ship or through dialoge and choices.

They got the RPG part perfect...but they could still tighten the action screw a bit...if they are trully trying to do an action RPG hybrid.

While I agree that the action could use a little tweaking, let's be honest about this and admit that they did a pretty damned good job as it is. You really need to play the last 3-4 hours of the game and see how BioWare was holding a bit back just to make the ending more intense.

As for the bolded, why do we consider those elements "RPG"? Think about it for a moment. BioWare streamlined almost every typical "RPG" element out of the game in favor of letting the player actually "role play" through action. It's mind-blowing how much they threw convention out the window in favor of letting the player direct their own movie.




Or check out my new webcomic: http://selfcentent.com/